The sight of employees toiling away with augmented or virtual reality (AR/VR) gear strapped to their faces will become increasingly common over the next few years, according to a new forecast from IDC. In 2021, the worldwide sales of AR and VR solutions will reach $215 billion predicts the technology research firm, a lofty amount […]
Datamation content and product recommendations are
editorially independent. We may make money when you click on links
to our partners.
Learn More
The sight of employees toiling away with augmented or virtual reality (AR/VR) gear strapped to their faces will become increasingly common over the next few years, according to a new forecast from IDC.
In 2021, the worldwide sales of AR and VR solutions will reach $215 billion predicts the technology research firm, a lofty amount compared to the estimated $11.4 billion the industry is poised to rake in this year. During the forecast period, which stretches from 2016 to 2021, the market will more than double each year, achieving a compound annual growth rate (CAGR) of over 113 percent.
For now, game- and entertainment-focused solutions for consumers rule the market. But over time, the industry is expected to start putting work before play, at least in the U.S.
This year, demand from the discrete manufacturing and process manufacturing segments will follow the consumer space. In Asia-Pacific (excluding Japan), retail and education will follow the consumer segment.

Looking ahead, process and discrete manufacturing, government, retail, construction, transportation and professional services will all pull ahead of consumer spending in the U.S. by 2021. Consumers are expected to continue to drive the market in Asia-Pacific (excluding Japan) and Western Europe throughout IDC’s forecast.
“Augmented and virtual reality are gaining traction in commercial settings and we expect this trend will continue to accelerate,” said Tom Mainelli, program vice president of Devices and AR/VR at IDC, in a statement. “As next-generation hardware begins to appear, industry verticals will be among the first to embrace it. They will be utilizing cutting-edge software and services to do everything from increase worker productivity and safety to entice customers with customized, jaw-dropping experiences.”
Lab and field implementations that allow users to conduct research and run experiments, will be the fastest growing use case for AR/VR with a CAGR of over 166 percent, said IDC. Therapy and physical rehabilitation (152 percent) and public infrastructure maintenance (138 percent).
The top money-making commercial use case in 2017 will be retail showcasing, generating $442 million in revenue for AR/VR vendors. On-site assembly and safety takes second place with $362 million, followed by training in manufacturing environments with $309 million.
Retail showcasing will fall to third place in 2021 ($3.2 billion), succumbing to increased demand for solutions that aid in industrial maintenance ($5.2 billion) and help communities keep up their public infrastructure ($3.6 billion).
These figures can’t hold a candle to the consumer space. Driven by AR and VR games, worldwide consumer spending will reach $9.5 billion in 2021, anticipates IDC.
Pedro Hernandez is a contributing editor at Datamation. Follow him on Twitter @ecoINSITE.
-
Huawei’s AI Update: Things Are Moving Faster Than We Think
FEATURE | By Rob Enderle,
December 04, 2020
-
Keeping Machine Learning Algorithms Honest in the ‘Ethics-First’ Era
ARTIFICIAL INTELLIGENCE | By Guest Author,
November 18, 2020
-
Key Trends in Chatbots and RPA
FEATURE | By Guest Author,
November 10, 2020
-
Top 10 AIOps Companies
FEATURE | By Samuel Greengard,
November 05, 2020
-
What is Text Analysis?
ARTIFICIAL INTELLIGENCE | By Guest Author,
November 02, 2020
-
How Intel’s Work With Autonomous Cars Could Redefine General Purpose AI
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
October 29, 2020
-
Dell Technologies World: Weaving Together Human And Machine Interaction For AI And Robotics
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
October 23, 2020
-
The Super Moderator, or How IBM Project Debater Could Save Social Media
FEATURE | By Rob Enderle,
October 16, 2020
-
Top 10 Chatbot Platforms
FEATURE | By Cynthia Harvey,
October 07, 2020
-
Finding a Career Path in AI
ARTIFICIAL INTELLIGENCE | By Guest Author,
October 05, 2020
-
CIOs Discuss the Promise of AI and Data Science
FEATURE | By Guest Author,
September 25, 2020
-
Microsoft Is Building An AI Product That Could Predict The Future
FEATURE | By Rob Enderle,
September 25, 2020
-
Top 10 Machine Learning Companies 2020
FEATURE | By Cynthia Harvey,
September 22, 2020
-
NVIDIA and ARM: Massively Changing The AI Landscape
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
September 18, 2020
-
Continuous Intelligence: Expert Discussion [Video and Podcast]
ARTIFICIAL INTELLIGENCE | By James Maguire,
September 14, 2020
-
Artificial Intelligence: Governance and Ethics [Video]
ARTIFICIAL INTELLIGENCE | By James Maguire,
September 13, 2020
-
IBM Watson At The US Open: Showcasing The Power Of A Mature Enterprise-Class AI
FEATURE | By Rob Enderle,
September 11, 2020
-
Artificial Intelligence: Perception vs. Reality
FEATURE | By James Maguire,
September 09, 2020
-
Anticipating The Coming Wave Of AI Enhanced PCs
FEATURE | By Rob Enderle,
September 05, 2020
-
The Critical Nature Of IBM’s NLP (Natural Language Processing) Effort
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
August 14, 2020
SEE ALL
APPLICATIONS ARTICLES