If a few of MMO games limitations are addressed, those numbers could grow even more. MMO games are expensive to build and tend to be based on decades-old technology, said Mark Richardson, CEO of Ashima Arts.
According to Richardson, the only thing massive about current MMOs is the audience. The typical world gamers inhabit is static and not terribly large. Moreover, the audiences themselves are only massive using yesterdays measurements.
The way that the underlying programs are parallelized from server to server means that the games cant hold more than 10,000 people, he said. The games address this through sharding, which means that the gaming audience is segmented. You only access a single, regional shard.
Instead of a World of Warcraft world, there are hundreds of separate worlds. These worlds tend also to be non-interactive a player cannot really use a well, cut down a tree, or enter certain buildings because these are all simply stage props.
To conquer the limitations of virtual game worlds, Ashima Arts is building an MMO OS based on virtualization and cloud concepts. The Mirage OS turns each player interaction into a transaction. The OS has complete freedom to run transactions on any of its cloud servers.
This creates tremendous opportunities for game designers to create virtual worlds, which are actually worlds, not limited approximations, Richardson said. Moreover, these games will allow you to interact, potentially, with millions of players worldwide, rather than being restricted to a regional or skill-level shard.
Even if you have never played or intend to play an MMO game, the implications for training, education and conferencing are obvious.
Many of those on-premise applications benefit from features such as collaboration and remote access, which has led to hybrid clouds. Hybrid clouds have, in many instances, become the information gateway to the public cloud, while allowing users to preserve the legacy core, said Chris Weitz, Director of Deloitte Consulting.
Until very recently, these hybrid clouds were public-cloud/roll-your-own amalgams. However, any time vendors see potential customers laboring to create solutions like hybrid clouds, its only a matter of time until they begin offering products or services to displace the homegrown solutions.
Easing users transition to the cloud is very important as more and more users are considering cloud adoption, but protecting their data is vital. Cloud storage gateway helps customers solve challenges with high-growth applications, allowing them to securely and seamlessly take advantage of elastic, pay-as-you-go cloud storage services, said Joel Christner, chief scientist at cloud-storage vendor StorSimple.
Now, cloud storage gateway or cloud storage on-ramp devices are being deployed in data centers to enable the use of cloud storage as though it were traditional storage. These devices provide the workflow and processes expected of traditional storage (volume provisioning, LUN masking, snapshots), and incorporate a number of technologies to overcome cloud-centric challenges. Content-aware tiering with integrated storage ensures high-performance access to working-set data, while less frequently used data can be tiered to the cloud.